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Villagers and Wolves. vote them out before it is too late.

Wolves are hiding among the villagers. Every round the village votes one person out. The Wolves win the moment they equal the Villagers, and Romeo and Juliet fall together.

Werewolf, without one poor friend having to narrate the whole thing and remember who was killed. Cards go straight to people's phones, the votes count themselves, and it works in a circle or on a call.

5 to 30 playersยทFree for up to 10 playersยทIn the room or over a call
Round 2 ยท 9 alive

Your role

WOLF

Blend in. Get a villager voted out before anyone works out it is you.

Votes open when the talking stops

What a player is looking at, mid-round.

  • Social deduction, nothing to type
  • Secret roles dealt to every phone
  • Romeo and Juliet fall together
  • You see the vote tally live
  • Rounds run until one side wins

What actually happens

Werewolf, without the narrator headache.

Twelve people in a circle, each looking at their own phone. Three are Wolves. One is Romeo, one is Juliet. Everyone else is a Villager. Nobody knows anything except their own card.

Round one, the room debates. Five minutes of accusations later you open the vote. Everyone taps a name on their phone, you watch the tally come in, and the top-voted person is out.

Sometimes a Wolf goes down. Sometimes it is Juliet, and Romeo silently falls beside her, and the room reels. Next round starts with one fewer suspect and considerably more suspicion.

The rules

How Villagers and Wolves actually plays.

How to play

  1. 1

    Each player is secretly assigned a role โ€” Villager, Wolf, Romeo, or Juliet โ€” shown on their device

  2. 2

    Each round, players discuss and then vote on their device for who they think is a Wolf

  3. 3

    The host sees the live vote tally and eliminates the top-voted player

  4. 4

    If Romeo or Juliet is eliminated, their partner is automatically eliminated too

  5. 5

    The game advances to the next round with the remaining players and same dealt cards

  6. 6

    The game continues until all Wolves are eliminated โ€” or they outnumber the Villagers

๐Ÿ†

How to win

Villagers win by eliminating all the Wolves. Wolves win by equalling or outnumbering the Villagers. The Romeo & Juliet twist can swing the game โ€” eliminating one takes out both!

What makes it work

  • ๐Ÿบ Classic social deduction โ€” no typed input, just pure social gameplay
  • ๐Ÿƒ Each player sees their secret role card on their own device
  • ๐Ÿ—ณ๏ธ Vote on your device โ€” the host sees the tally in real time
  • ๐Ÿ’• Romeo & Juliet are linked โ€” if one falls, both fall
  • ๐Ÿ”„ Multi-round gameplay โ€” same cards, new drama each round
  • ๐Ÿ‘ฅ 5โ€“12+ players โ€” Wolves, Villagers, and star-crossed lovers

While you host

You run it. Everything else keeps itself.

Once Villagers and Wolves is running, the scoring, the leaderboard, and the ending are handled. You get to be in the room instead of behind a spreadsheet.

Leaderboard

Round 6 of 10

  • 1AMAmara1st place1,860
  • 2DADan2nd place1,240
  • 3YUYusuf3rd place620
Between rounds, everyone sees where they stand.

Final podium

Amara wins

Dan

2,000

2

Amara

3,000

1

Yusuf

1,000

3

Final standing after the village won

And this is how it ends, on whatever screen you are casting to.
  • Nobody downloads anything

    A code goes on your screen. People point a camera at it, type a name, and they are in. No app, no accounts, no one asking what the wifi password is.

  • The scores keep themselves

    Answers are marked as they land and the board updates between rounds. You are not holding a clipboard, and nobody is arguing about who said it first.

  • It ends on a podium

    Top three on the big screen at the end, and every player gets their own result card on their phone that they can save or send to the group chat.

  • One room or five countries

    The same session works with everyone around one table, everyone on a video call, or half and half. Nobody has to be in the right place to join in.

Where Villagers and Wolves shines

Same game, different rooms, same noise.

Friend group

The game that turns a hangout into an event.

Nine friends, a Sunday afternoon, nothing planned. Someone opens Neegma. The first round runs twelve minutes of pure accusation and laughter, and the reveal is dramatic enough that they immediately start another. Three hours later nobody has moved off the sofa and nobody wants to leave.

Large team event

Thirty people, one room, total chaos.

At a company offsite the whole 28-person team plays. Senior leaders get voted out in round one. The graduate scheme runs the room. The CTO claims to be Romeo, nobody believes him, he goes out, and his Juliet falls with him. By the end of the round every assumption about who is in charge has quietly been overturned.

Halloween party

The themed game your costume party needed.

Halloween night, twenty people in costume, the host screen above the fireplace. The vampire is accused of being a Wolf. The ghost insists she is a Villager. Somebody's cat walks across the keyboard. The party runs well into the night, fuelled almost entirely by accusation.

Make it yours

Same game, your room.

Set the number of Wolves for your group size, decide whether Romeo and Juliet are in play, and run as many rounds as the room has appetite for.

  • House party or games night

    Five people is enough, thirty still works. The bigger the room, the longer the debate and the better the reveal.

  • Halloween and themed nights

    It fits the theme without any props. Cast the host screen so the eliminations land in front of everyone.

  • Away days and offsites

    One long round tells you more about how a team argues, defers, and decides than a morning of exercises will.

  • On a video call

    Cameras on, roles on phones, votes tallied for you. Reading faces over video is harder, which makes it better.

How Villagers & Wolves plays

One vote per round, on every phone.

No typing, no narration, no keeping track of who is dead. Neegma deals the cards, runs the votes, and tracks the rounds. Your group does the accusing.

Group vote

Every player votes from their own phone.

When the round's debate winds down you open the vote. People tap a name, you watch the tally in real time, and the result lands on the shared screen.

Best for: groups who love long-form social deduction without the awkwardness of raised hands.

Teams

Two to six teams, one answer each.

Split the room into colour-coded teams. A team huddles, argues, and sends one answer. You can also let every member answer for their team if you would rather nobody sits out.

Best for: in-person offsites, weddings, and family gatherings, where you want people talking to each other instead of into their phones.

Offline ยท How to play today

Playing without everyone joining.

Each player needs to see their own role card, which normally means joining from a phone. If you would rather not, pass your phone round the circle once at the start: each person reads their role, remembers it, and hands it back. From there it runs verbally, votes by show of hands, and you enter the tally. Neegma still tracks who is alive, who is linked, and when it ends.

Your group is one round away from accusing each other.

Free to start for up to 10 players. Cards go to phones. The drama is on you.