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Two Truths & a Lie. spot the lie, defend your truth.

Everyone writes three things about themselves. Two are true. The room argues, then votes, and you find out which of your colleagues has been holding out on you.

The icebreaker everyone has been made to do badly. This one keeps the statements private until you reveal them, tallies the votes, and scores both the fooling and the spotting.

3 to 30 players·Free for up to 10 players·In the room or over a call
Amara's turn0:20

Which one is the lie?

  • I once met Beyoncé in Lagos
  • I have never owned a passport
  • I can ride a unicycle

Vote from your phone. Fool the room and you score too.

11 of 14 votes in

What a player is looking at, mid-round.

  • The icebreaker, done properly
  • Everyone votes from their own phone
  • Points for fooling and for spotting
  • Statements stay private until you reveal
  • Written on each person's own device

What actually happens

The icebreaker that does not feel like one.

Everyone types three statements into their phone and marks which one is false. You tap a button and the first person's statements appear on the shared screen, whether that is a TV, a screenshare, or just your laptop on the table. The room reads them: "I once met Beyoncé in Lagos." "I have never owned a passport." "I can ride a unicycle."

Then the debate. Someone says the Beyoncé one is too specific to be made up. Someone else points out she just got back from Japan, which rather rules out the passport. The unicycle is too odd to lie about. Everyone votes from their phones.

You reveal. Half the room was wrong. The scores move: a point to everyone who spotted it, and a point to her for every person she fooled. Next person up.

The rules

How Two Truths & a Lie actually plays.

How to play

  1. 1

    Each player submits three statements about themselves on their device — two true, one false — and marks which is the lie

  2. 2

    The host presents each player's statements on the big screen, one player at a time

  3. 3

    The group discusses and interrogates — then everyone votes on their device for which statement is the lie

  4. 4

    The host reveals the lie, shows vote results, and the leaderboard updates

  5. 5

    Move to the next player until everyone has had their turn

🏆

How to win

You score points for fooling others (+1 per player fooled) and for correctly spotting lies (+1 per correct guess). The leaderboard updates after each player's turn — highest total score wins!

What makes it work

  • 🎯 The ultimate icebreaker — works for strangers and old friends alike
  • 😂 People are always surprised by what they learn about each other
  • 🤔 Forces creativity — the more convincing the lie, the better
  • 🏆 Running leaderboard keeps the competition alive after every turn

While you host

You run it. Everything else keeps itself.

Once Two Truths & a Lie is running, the scoring, the leaderboard, and the ending are handled. You get to be in the room instead of behind a spreadsheet.

Leaderboard

Round 6 of 10

  • 1AMAmara1st place870
  • 2JOJoel2nd place680
  • 3NKNkechi3rd place560
Between rounds, everyone sees where they stand.

Final podium

Amara wins

Joel

1,100

2

Amara

1,400

1

Nkechi

900

3

Final scores after everyone had a turn

And this is how it ends, on whatever screen you are casting to.
  • Nobody downloads anything

    A code goes on your screen. People point a camera at it, type a name, and they are in. No app, no accounts, no one asking what the wifi password is.

  • The scores keep themselves

    Answers are marked as they land and the board updates between rounds. You are not holding a clipboard, and nobody is arguing about who said it first.

  • It ends on a podium

    Top three on the big screen at the end, and every player gets their own result card on their phone that they can save or send to the group chat.

  • One room or five countries

    The same session works with everyone around one table, everyone on a video call, or half and half. Nobody has to be in the right place to join in.

Where Two Truths & a Lie shines

Same game, different rooms, same noise.

Onboarding

Day one, with actual conversation in it.

Twelve new joiners dropped into a virtual onboarding session. The People lead runs this for the first twenty minutes. By the end the cohort knows more about each other than three weeks of standups would have told them. One new joiner turns out to have competed in archery at national level. Another claims to own a pet emu. Only one of those is true.

Dinner party

The version where you actually learn something.

Eight friends who have known each other five years and assume they know everything. Three rounds in, somebody has revealed something nobody knew. The dinner party turns into a warm, nosy interrogation and stays that way until midnight.

Double date

Two couples, one shortcut past small talk.

Two couples who have met once before. The host screen goes on the TV. Thirty minutes tells them more about each other than the previous dinner did, and by the end of the night all four are planning the next one.

Make it yours

Same game, your room.

Add a prompt to steer what people write about, set how long they get, and decide whether you play as individuals or in teams.

  • Onboarding and first days

    Give the cohort a prompt like your first job or the strangest place you have lived. Ten minutes and the room knows each other.

  • Team retros and away days

    Steer the prompt at work: the project you nearly killed, the meeting you slept through. It gets people honest quickly.

  • Hen dos and birthdays

    Aim the prompt at the guest of honour and let the room discover which stories were true all along.

  • On a video call

    This one loses nothing over video. Statements go on the shared screen and the chat does the accusing.

How Two Truths & a Lie plays

One turn each, one vote from everyone.

Each player gets a turn, the room votes from their phones, you reveal, and the scores move. Nothing for you to tally.

Group vote

Everyone votes, nobody has to raise a hand.

After each player takes their turn, the rest of the room votes on what they believe. You see the tally before the reveal, and the scores stack up as the game runs.

Best for: icebreakers, onboarding, and dinner parties, where you want people learning something true about each other.

Teams

Two to six teams, one answer each.

Split the room into colour-coded teams. A team huddles, argues, and sends one answer. You can also let every member answer for their team if you would rather nobody sits out.

Best for: in-person offsites, weddings, and family gatherings, where you want people talking to each other instead of into their phones.

Offline · How to play today

It works around a table too.

People take turns saying their three statements out loud, the way this game has always been played. The room argues, votes by show of hands, and you run the scoring from one device. A dedicated offline format is coming for groups that want it built in.

Your group already has the stories. Run the format.

Free to start for up to 10 players. Statements stay private until you reveal them.