FeaturesGamesUse CasesPricingContact Us

Find the mole. blend in or get caught.

Everyone sees the same category and the same secret word. Everyone except the Mole, who only gets the category and has to bluff their way through it.

If you have played the one where somebody does not get the word, this is that, without anyone having to write on scraps of paper. It works around a table and it works on a video call.

3 to 20 playersยทFree for up to 10 playersยทIn the room or over a call
Round 4

Category ยท Musical instruments

SAXOPHONE

Give a one-word clue. Say the word itself and you have given the game away.

One person in this room did not get a word

What a player is looking at, mid-round.

  • Pure social deduction, no typing
  • A word library so rounds never repeat
  • The Mole bluffs a word they have never seen
  • Everyone votes from their own phone
  • Points for catching them, points for surviving
  • A new Mole every round

What actually happens

Your dinner table turns into a detective drama.

Eight friends around a table, phones face up. You deal a round. Seven of them see "Musical instruments" and the word "saxophone". One of them sees only the category. None of them know who got what.

You go round the table asking for one clue each, no saying the word. Someone says "jazz". Someone says "brass". The Mole, panicking but quick, says "smoky club". Everyone laughs. Suspicion moves. Someone says "that was too vague".

Then everyone votes from their phone and you watch the tally before you reveal anything. Catch the Mole and the voters bank points. Slip past the room and the Mole banks them instead. Next round, new word, new Mole, and now nobody trusts anybody.

The rules

How Find the mole actually plays.

How to play

  1. 1

    Each round, one or more players are secretly assigned as the Mole

  2. 2

    Everyone sees the same shared category on their device. Regular players also get the secret word โ€” the Mole sees only the category, no word

  3. 3

    The host asks each player to give a clue related to the word, without saying the word itself

  4. 4

    The Mole must bluff with a clue that sounds plausible despite not knowing the word

  5. 5

    After discussion, everyone votes on their device, and the most-voted player is the group's accusation

  6. 6

    The host reveals the Mole, the word, and the category, awards points for the round, then deals the next

  7. 7

    Play as many rounds as you want, then end the game when you're done

๐Ÿ†

How to win

Land the most votes on the Mole to catch them, and every correct voter banks 1000 points. Spot the Mole but fail to rally the group and you still earn 500, while the Mole escapes with 1000 of their own. A tie or a wrong accusation lets the Mole survive. Points stack across every round, and the highest total wins. New Mole each round!

What makes it work

  • ๐Ÿ•ต๏ธ Classic social deduction: blend in or get caught
  • ๐ŸŽฏ Catch the Mole for full points, or bank half for spotting one the group lets slip
  • ๐Ÿ”ค Words from the word library keep every round fresh
  • ๐ŸŽญ The Mole only sees the category, so they have to bluff a word they've never seen
  • ๐Ÿ—ณ๏ธ The group vote always creates drama and accusations
  • ๐Ÿ‘ฅ 3 to 20 players, scaling from small groups to big parties
  • ๐Ÿ”„ New Mole every round, anyone could be next

While you host

You run it. Everything else keeps itself.

Once Find the mole is running, the scoring, the leaderboard, and the ending are handled. You get to be in the room instead of behind a spreadsheet.

Leaderboard

Round 6 of 10

  • 1TOTolu1st place2,170
  • 2PRPriya2nd place1,860
  • 3MAMarcus3rd place1,550
Between rounds, everyone sees where they stand.

Final podium

Tolu wins

Priya

3,000

2

Tolu

3,500

1

Marcus

2,500

3

Final scores after six rounds

And this is how it ends, on whatever screen you are casting to.
  • Nobody downloads anything

    A code goes on your screen. People point a camera at it, type a name, and they are in. No app, no accounts, no one asking what the wifi password is.

  • The scores keep themselves

    Answers are marked as they land and the board updates between rounds. You are not holding a clipboard, and nobody is arguing about who said it first.

  • It ends on a podium

    Top three on the big screen at the end, and every player gets their own result card on their phone that they can save or send to the group chat.

  • One room or five countries

    The same session works with everyone around one table, everyone on a video call, or half and half. Nobody has to be in the right place to join in.

Where Find the mole shines

Same game, different rooms, same noise.

Team bonding

Trust building, except funnier.

An L&D lead closes a team day with three rounds, a different Mole each time. The debrief afterwards is not about the game. It is about how the team made decisions with incomplete information. Who got accused unfairly? Who went quiet? Who came across as shifty purely because they take a second to think? The lesson lands because they felt it rather than because somebody presented it.

Dinner party

The game your dinner party did not know it needed.

Six people around a table. After the main course the host deals a round from their phone with the host screen on the TV behind them. The dinner party stops being a dinner party and becomes an interrogation, in the best way. Dessert is forgotten for half an hour.

Community event

Strangers stop being strangers.

A meetup for fourteen people who have never met. One round as the opener. Four minutes later, complete strangers are arguing about whether the quiet person at the back is the Mole based on how they smiled while giving their clue. Nobody is shy after that.

Make it yours

Same game, your room.

Choose the word categories and how sensitive they can get, set how many rounds you want, and decide whether people play as themselves or as teams.

  • Networking and meetups

    One round at the start gives everyone something to talk about that is not their job title. It is the fastest way to get a room of strangers arguing amicably.

  • Dinner parties and house guests

    Pick categories your group will fight over: food, music, football. Deal a round between courses and let it run as long as the room wants.

  • Team away days

    Run three rounds and debrief on how the group handled uncertainty. It is a better trust exercise than anything involving a blindfold.

  • On a video call

    Everyone can see everyone's face, which is exactly what this game needs. Cameras on, clues out loud, votes from the phone in their hand.

Write your own Find the mole words.

Type them in the Playground or upload a spreadsheet. Build the round around your menu, your company, your community, or the couple. Save the set and run it again whenever you need it.

How Find the Mole plays

A group vote, every round.

The whole game builds to the vote. When the talking stops, everyone votes from their phone and you see the tally before the reveal.

Group vote

The room decides who is hiding something.

When the talking is done, everyone votes from their own phone. You watch the tally come in before you reveal anything, which is the most enjoyable few seconds of the round.

Best for: social deduction, where the argument before the vote is the actual game.

Teams

Two to six teams, one answer each.

Split the room into colour-coded teams. A team huddles, argues, and sends one answer. You can also let every member answer for their team if you would rather nobody sits out.

Best for: in-person offsites, weddings, and family gatherings, where you want people talking to each other instead of into their phones.

There is already a Mole in your group chat. Find them.

Free to start with up to 10 players. The word library keeps every round fresh.